Christopher Evans
Christopher Evans
Senior Environment Artist | World Builder
Meridian, United States

Summary

I'm a versatile Senior Environment Artist offering a strong skill set in 3d design, digital sculpting, material creation, and world building. AAA title production and Virtual Reality experience.

Shipped Titles:
4-LOOP
Silent Hill: Ascension
Back 4 Blood
Back 4 Blood DLC 1: Tunnels Of Terror
Back 4 Blood DLC 2: Children Of The Worm
Street Fighter V
Marvel Vs Capcom: Infinite
The Walk VR experience

Resume PDF

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Skills

Environment ModelingEnvironment DesignHigh-poly ModelingLow-poly ModelingTexturing3D ModelingDigital SculptingVirtual RealityArt DirectionPre-vizRenderingRetopologyArchitectural VisualizationUV MappingCompositingWorld Building

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Quixel Mixer
Quixel Mixer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Silent Hill: Ascension
    • Year
      2023
    • Role
      Senior Environment Artist
    • Company
      Bad Robot Games
    • Video Game
      Back 4 Blood DLC: Children Of The Worm
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Turtle Rock Studios
    • Video Game
      Back 4 Blood DLC: Tunnels Of Terror
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Turtle Rock Studios
    • Video Game
      Back 4 Blood
    • Year
      2021
    • Role
      Senior Environment Artist
    • Company
      Turtle Rock Studios
    • Video Game
      Marvel VS Capcom: Infinite
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Steamline-Studios
    • Video Game
      Super Street Fighter V
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Streamline-Studios
    • Commercial / Advertisement
      The Walk VR Experience
    • Year
      2014
    • Role
      3D Environment Artist/Generalist
    • Company
      Create Advertising

Experience

  • Senior Environment Artist at Bad Robot Games
    Meridian, US
    May 2023 - June 2026

    World building and set-dressing in Unreal engine.

    Shipped: Silent Hill: Ascension

    4-LOOP

  • Senior Environment Artist at Counterplay Games
    Meridian, US
    September 2022 - April 2023

    World building and set-dressing in Unreal engine 5

    Creating surfaces and materials

    Look-dev for unreleased project

  • Senior Marketing Artist at PolygonFlow
    Meridian, US
    February 2022 - September 2022

    Making quality marketing art inside of Unreal 5.

    Creating tutorials around Graphn’s simple node based tool for artists.

  • Senior Environment Artist at Turtle Rock Studios
    Lake Forest
    August 2018 - May 2022

  • 3D Environment Artist at ArenaNet LLC.
    Bellevue, WA, United States of America
    December 2016 - July 2018

  • 3D Environment Artist at Streamline Studios
    Kuala Lumpur , Malaysia
    January 2016 - October 2016

    Working closely with art director and team leads to create high quality production work for AAA titles.

    Low-poly and High-poly modeling.

    Modular environments.

    Creating textures maps (Color, Normal, AO, RSMA, etc.).

    Working with, and optimizing geometry for Unreal Engine .

  • Freelance Environment artist at MPC
    Santa Monica , United States of America
    July 2015 - August 2015

    Temporary Contract (July 30st - August 2nd).

    Creating low-poly geometry for baking down high resolution detail.

    Creating texture maps for PBR workflow.

    Optimizing asset for Unreal Engine 4.

  • Environment Artist at Create Advertising
    Culver City, United States of America
    October 2014 - May 2015

    Working with a small specialized team to create an ultra-immersive VR experience.

    Optimization of 3d assets, importing them into Unreal Engine 4.

    Optimization and creation of texture maps. Implementing a 360 panoramic matte-­painting to texture

    assets in scene. (Baking Matte-­painting onto geo).

    Setting up material networks inside of Unreal Engine 4.

    Using matinee to set up cut scenes in Unreal Engine 4.

  • Intern at Virtuvian Entertainment
    Burbank, United States of America
    April 2014 - July 2014

    During my time over at Virtruvian Entertainment Group, I worked with a team of great artists and would create shorts and in game assets for the company. As well as learn to work with motion capture software, having the chance to be in a motion capture suit, and create my own custom animations.