I'm a versatile Senior Environment Artist offering a strong skill set in 3d design, digital sculpting, material creation, and world building. AAA title production and Virtual Reality experience.
Shipped Titles:
4-LOOP
Silent Hill: Ascension
Back 4 Blood
Back 4 Blood DLC 1: Tunnels Of Terror
Back 4 Blood DLC 2: Children Of The Worm
Street Fighter V
Marvel Vs Capcom: Infinite
The Walk VR experience
World building and set-dressing in Unreal engine.
Shipped: Silent Hill: Ascension
4-LOOP
World building and set-dressing in Unreal engine 5
Creating surfaces and materials
Look-dev for unreleased project
Making quality marketing art inside of Unreal 5.
Creating tutorials around Graphn’s simple node based tool for artists.
Working closely with art director and team leads to create high quality production work for AAA titles.
Low-poly and High-poly modeling.
Modular environments.
Creating textures maps (Color, Normal, AO, RSMA, etc.).
Working with, and optimizing geometry for Unreal Engine .
Temporary Contract (July 30st - August 2nd).
Creating low-poly geometry for baking down high resolution detail.
Creating texture maps for PBR workflow.
Optimizing asset for Unreal Engine 4.
Working with a small specialized team to create an ultra-immersive VR experience.
Optimization of 3d assets, importing them into Unreal Engine 4.
Optimization and creation of texture maps. Implementing a 360 panoramic matte-painting to texture
assets in scene. (Baking Matte-painting onto geo).
Setting up material networks inside of Unreal Engine 4.
Using matinee to set up cut scenes in Unreal Engine 4.
During my time over at Virtruvian Entertainment Group, I worked with a team of great artists and would create shorts and in game assets for the company. As well as learn to work with motion capture software, having the chance to be in a motion capture suit, and create my own custom animations.